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Path of Exile in-depth pathfinder guide: a healthy disaster arr

  • If you want to delve into it, you know that you need a version that can handle the content. No matter how strong your building is, you will kill you with a single blow. This kind of construction avoids this by avoiding the other way of simply accepting everything that would kill it in a hit.

    If this version is hit, it will die. This makes depth 300 even more dangerous, but allows you to handle depths of 4000! This is the build used by all the most in-depth explorers in the Blight League, and at least two of them have exceeded 5,000 depths at the time of this writing.

    As I mentioned, this build is based on a health condition. Your energy shield can also be ignored. This was done by inoculation with POE Chaos Orb on the tree. The advantage of having a CI is that you won't fall from the chaos. On some research paths, this becomes important because the zombies you kill will be paralyzed, which will kill you immediately without confusing immunity. This is just another decision to abandon the traditional defense and turn to pure avoidance.

    The rest of the avoidance forms are traditional avoidance and dodge. By using acrobatics, high-definition equipment, jade pots, and shrine-modified boots, you can easily increase the dodge chance and dodge chance by more than 50%, and the mobs only have a 10-20% chance to be hit, depending on Your equipment. Although this is a small opportunity, it is not enough to rely entirely on it. Most of the rest of the defense comes from brute force.

    The last line of defense came from the addition of a frost wall. Although this is not particularly useful on the route, using a frost wall at the end of the node for actual combat adds a lot of defense. If you just stand behind the wall and shoot the area, you can do most of the activities without any problems. Let's start with the most expensive thing: bow. For this version to work, you need an agile stacking bow. These POE Trade can be made using a forming bow of level 75 or higher.

    The mod you need is "every 10 agility deals X to X Frost damage to the attack." You want the "20% chance to deal double damage." If you can put these two modifiers together, Great. This is done by using changes on the basis, so you can have as few other modifiers as you can, so you can modify it multiple times and ideally add element penetration, increase frost damage/freeze chances and increase frost hurt.

    The next expensive part is the ring. You will want to get a ring with a "cursed enemy that hits the 12th Assassin's Mark." This can only be achieved by making at least 80 shaped rings. Ideally, you need an opal or diamond ring and only have this statistic. You can then modify it several times to destroy it to the greatest extent possible. The cheaper good second ring is the old age mark. Of course, there are other important points, but because the characters of the article are limited and inconvenient, if you are interested in the content of this article, you can move to MMOAH to learn more, or you can Buy Path of Exile Currency to visit this website.