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Sacriers can no longer deal substantial Kamas Dofus Retro

  • Sacriers can no longer deal substantial Kamas Dofus Retro amounts of harm (nor decrease them) while using their Vitality; instead, they will need to take risks and suffer harm to be able to gain from these bonuses, which translates into a more accurate representation of their'berserker' role Sacriers should perform. Sacriers' Vitality becomes a resource in its own right, which will have to be utilized to obliterate enemies, and sometimes preserved, in order to survive or shield allies by tanking.

    Thus, this Suffering system allows Sacriers who willingly put themselves in harm's way to be rewarded, along with also a Sacrier in the door of death will be too big of a hazard, impossible for its enemies to dismiss. For this reason, Sacriers will have tools to control their Vitality, whether with spells or spells, which will permit them to handle their Suffering.

    I was expecting for sacs to get their wellness pool back due to this change. I was never a fan of this suffering system and it was extremely mind dead and when changing back from ranking to damaging, it was clunky. But this notion sounds promising on having a sustainability and going back to making sacs a course concerning taking damage but in return. This will encourage me to start playing again.

    I really don't think that it's actually intended to create sense that is complete as is usual using paradoxes or anomalies. If you think this is bad attempt getting behind Oropo and the whole Eliotrope time paradox where they can't do anything that might change history that would remove them from existence but at precisely the same time that it seems made to be that Oropo is the one supporting the events that eventually lead to the creation of their Eliotropes(and other things such as Nox) because they had been shipped back to cheap Dofus Kamas the start of time but they couldn't have existed without Yugo utilizing the Eliatrope Dofus.